Fortunately, a liberal checkpoint system restores both health and any decreased heroes- prohibiting unnecessary backtracking. Like any game with a robust physics system, unexpected outcomes can ensure, but they are usually infrequent and humorous enough to sully Trine 2’s blissful vibe. What are the game’s weaknesses? Occasionally, players will engineer a puzzle solution which should abide by the game’s mechanics, but doesn’t. Smartly, players are never locked into skill-tree decisions a press of the back button allows for a quick redistribution of abilities. Alternatively, players who have spent their experience points to strengthen Pontius’ with a flaming attack are often still able to clear the gap with some vigilant joystick jockeying. Giving Amadeus the ability to invoke a wooden plank allows for the creation of an impromptu bridge capable of granting passage over a precarious chasm. While enemies can be vanquished with the knight’s or thief’s arsenal, Trine 2 also permits players to use environmental objects to bring foes to a satisfying death.Įach hero is able to supplement their abilities after collecting blue vessels which are scattered across the alcoves of each stage, dynamically changing how the game’s puzzle can be solved. Instead, the game stimulates multiple, organic remedies to problems- such as the insertion of a foreign object to gum up a set of gears. What are the game’s strengths? Thankfully, Trine 2’s head scratchers sidestep the single solution puzzles common to the genre. From forts overrun with belligerent flora, castles illuminated by the quixotic radiance of moonlight to behemoth soap bubbles which reflect the environment, the game is unadulterated eye-candy. With vivid backdrops which recall the work of Roger Dean and Boris Vallejo, Trine 2 dazzles gamers with a steady procession of retina-coddling fantasy-themed art. Would I enjoy the game? Although the title’s cerebral challenges and indulging combat may attract the notice of gamers, the game’s visuals will immediately seize the attention of any graphic tart. Bolstered by an obliging help system (which only kicks in after players have been stuck on the same conundrum for a few minutes) as well as the noncompulsory enhancement of the main characters, Trine 2 furnishes a refreshing amount of flexibility. Both conventional enemies and boss encounters prohibit the title from becoming sterile, with the intermittent influx of goblins helping to provide a varied tempo. Yet, unlike Silicon & Synapse’s beloved console classic, Trine 2’s embeds a salubrious amount of action between its cube conjuring and fulcrum shifting sequences. Success amidst the game’s physics-based conundrums hinges on the creative and collaborative use of each character’s capabilities, as players trek through the game’s sumptuous environments. From Pontius the knight’s competency for breaking foe and fortification with sword or hammer, Zoya the thief’s deadly ranged bow and handy hookshot, to Amadeus the wizard’s summoning and levitation abilities, the title provides players with a comprehensive collection of tools. I really have to give my respect to Frozenbyte, they've outdone themselves yet again.What is the concept? Recalling the SNES puzzler, The Lost Vikings, Trine 2 tasks players with utilizing the unique skillsets possessed by a trio of protagonists. It just looks so amazing yet it runs so perfectly. This game doesn't need a lot of AA to make edges look nice either. I have everything set to the highest setting at 1080p resolution with some anti-aliasing and I get super smooth frame rates on my outdated computer (GTS 250, Core2Duo E6400, 3gb DDR2 RAM). Lastly, the game runs BEAUTIFULLY smooth. That's an amazing price for an amazing game. A game like this doesn't come around often in my opinion, especially for only 15 USD. The banter amongst the heroes keeps you interested in the actual story while you play, just like in the original Trine. The narrative isn't overdone and it's intriguing despite it being almost like a children's book. It's just so involving and intuitive while being simple. On top of the visuals, growing plants using a dynamic stream of water never gets old (and there's so much more to the puzzles than that). The original looks great too, but 's incredible how a solid art style can make a game look so beautiful. I thought it was going to be mostly like the original but there's just a lot more depth to it, and it looks so much better now. It improves every aspect of the first game by a long shot. It improves every aspect of the first game by a I really can't find a single thing in this game that could possibly detract from its quality. I really can't find a single thing in this game that could possibly detract from its quality.
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